Tom Clancy's The Division Is Coming to the Tabletop Gaming World as a Brutally Tactical Tabletop Role-Playing Game
The gritty universe from Tom Clancy’s The Division is being translated into a dice-based role-playing experience. A partnership was established to create a tabletop RPG set within the franchise’s post-pandemic landscape. The project has been announced, with a funding drive scheduled to launch in the spring of 2026.
"This project aims to deliver the franchise’s distinctive tension, strategic depth, and iconic world-building to the table, offering fans a fresh avenue to experience The Division through deep narrative and player-driven missions," reads an announcement.
Initial offerings will include a starter set, core rulebooks, a Game Master screen, figurines, and various deluxe editions.
Exploring The Division's Dystopian World
In this universe, a deadly virus called Green Poison was unleashed in NYC, plunging the United States into chaos. As the pandemic worsens, society crumbles and violent factions rise, turning the city into a battlefield. To restore order, the government {activate|deploy] The Division, a covert network of sleeper agents. This is where the players come in.
Work on the game has been underway for approximately several years, and it is reportedly finished. The forthcoming Kickstarter campaign will function as a preorder system to access a wider market, specifically in the United States. Manufacturing will start right after the fundraiser, with shipping projected for later in 2026.
An Innovative Gameplay Mechanic: The GRIS System
An early look at the system confirms it uses d10s predominantly through its new GRIS system, encouraging a streamlined and tactical approach. Agents leverage abilities to assemble a handful of dice, typically from one to five d10s.
- Rather than summing the total, participants select a single “resolution die” from the pool.
- This dice is then measured against a set challenge number.
- Rolling a perfect 10 grants additional bonuses, such as extra damage or enhanced aid.
Combat Focus On Tactical Placement and Awareness
Battles prioritize positioning and environmental awareness, mirroring the source material. Factors like cover, elevation, or visibility have a direct impact dice rolls. This system seems built to reward teamwork and smart positioning over simple statistics.
A Thematic Health Mechanic
The way health is tracked introduces a interesting thematic twist. Operatives have a injury limit; sustaining too much damage weakens their capabilities by decreasing the size of their dice pool.
- At zero health, an agent is downed, but is not knocked out.
- They can still crawl and perform restricted acts, emulating the last stand common to video game shooters.
- Any player knocked down must roll on a injury chart, risking persistent effects like trauma or mobility-impairing wounds.
A Ready-to-Play Adventure
A publicly available introductory rulebook is promised in the near future. It contains a ready-to-play introductory scenario titled Ashes of Murray Hill. In this scenario, players lead the hunt for a missing medical team and must thwart an assault by the violent Rikers faction, who have taken over that Manhattan district. Further information and the complete product lineup are expected to be unveiled near the campaign launch.